Chain: Gain (+2)
Permanent Power.
1st slot: Generate Defence equal to damage this item dealt to health.
5th slot: Gain +5 Power for each Focus the opponent generated this turn.
No Ability. Helmet and pan... Whose battle ground is this?
Continuous: Junks will go to your hand instead of your deck.
No Ability. Property of G. Freeman.
Chain: Gain +(3)* Power.
Generate '1' Focus
Use Focus: Generate (4)* Defence.
Use Focus: Remove all additional power from opponent's highest boosted item.
Summon Pigeons with this card's Power on opponent's empty slots. Each pigeon deals damage equal to this card's power.
Add 1 Sandbag to your hand.
For each Chain item used, gain (+2)* Power.
On Merge: Gain (2) Tokens.
Whenever your Defence breaks, deal (3)* damage to opponent.
If empty, move to the next slot for once.
Chain: Gain (+2)* Permanent Power.
Chain Gain (+4)* Power. Remove 1 Focus from opponent.
Chain Generate 2 Focus.
Chain: Generate (2)* Defence for each Chain item in play.
Use Focus: Gain (+6)* Power. Ignore Defence.