Chain: Gain (+2)
Permanent Power.
1st slot: Generate Defence equal to damage this item dealt to health.
5th slot: Gain +5 Power for each Focus the opponent generated this turn.
Does not attack. Transfer power to items in the 4th and 5th slots.
Chain: Gain +(3)* Power.
Generate '1' Focus
Generate 1 Focus. If empty, move to the 5th slot after attacking.
Use Focus: Generate (4)* Defence.
Use Focus: Remove all additional power from opponent's highest boosted item.
Summon Pigeons with this card's Power on opponent's empty slots. Each pigeon deals damage equal to this card's power.
Use Focus: Add 3 Stones to opponent's deck.
If empty, move to the next slot for once.
Chain: Gain (+2)* Permanent Power.
Chain Gain (+4)* Power. Remove 1 Focus from opponent.
Chain Generate 2 Focus.
Chain: Generate (2)* Defence for each Chain item in play.
Use Focus: Gain (+6)* Power. Ignore Defence.
Use Focus: Ignore Defence.