CARDS

Axe

Chain: Gain (+2)
Permanent Power.

AK47

1st slot: Generate Defence equal to damage this item dealt to health.
5th slot: Gain +5 Power for each Focus the opponent generated this turn.

Flare Gun

Does not attack. Transfer power to items in the 4th and 5th slots.

Pan

No Ability. Helmet and pan... Whose battle ground is this?

Junk Magnet

Continuous: Junks will go to your hand instead of your deck.

Crowbar

No Ability. Property of G. Freeman.

Knife

Chain: Gain +(3)* Power.

Hunting Rifle

Generate '1' Focus

Boomerang

Generate 1 Focus. If empty, move to the 5th slot after attacking.

Basher

Use Focus: Generate (4)* Defence.

Field Stabilizer

Use Focus: Remove all additional power from opponent's highest boosted item.

Corn

Summon Pigeons with this card's Power on opponent's empty slots. Each pigeon deals damage equal to this card's power.

Shovel

Add 1 Sandbag to your hand.

Gauntlet

For each Chain item used, gain (+2)* Power.

Pickaxe

On Merge: Gain (2) Tokens.

Passive Aggressive Shield

Whenever your Defence breaks, deal (3)* damage to opponent.

Slingshot

Use Focus: Add 3 Stones to opponent's deck.

Revolver

If empty, move to the next slot for once.

Shotgun

Chain: Gain (+2)* Permanent Power.

Bat

Chain Gain (+4)* Power. Remove 1 Focus from opponent.

Flintlock

Chain Generate 2 Focus.

Spear

Chain: Generate (2)* Defence for each Chain item in play.

Sniper

Use Focus: Gain (+6)* Power. Ignore Defence.

Crossbow

Use Focus: Ignore Defence.