CARDS

AK47

1st slot: Generate Defence equal to damage this item dealt to health.
5th slot: Gain +5 Power for each Focus the opponent generated this turn.

Flare Gun

Does not attack. Transfer power to items in the 4th and 5th slots.

Hunting Rifle

Generate '1' Focus

Boomerang

Generate 1 Focus. If empty, move to the 5th slot after attacking.

Basher

Use Focus: Generate (4)* Defence.

Field Stabilizer

Use Focus: Remove all additional power from opponent's highest boosted item.

Slingshot

Use Focus: Add 3 Stones to opponent's deck.

Revolver

If empty, move to the next slot for once.

Shotgun

Chain: Gain (+2)* Permanent Power.

Flintlock

Chain Generate 2 Focus.

Sniper

Use Focus: Gain (+6)* Power. Ignore Defence.

Crossbow

Use Focus: Ignore Defence.