Chain: Gain (+2)
Permanent Power.
1st slot: Generate Defence equal to damage this item dealt to health.
5th slot: Gain +5 Power for each Focus the opponent generated this turn.
Does not attack. Transfer power to items in the 4th and 5th slots.
No Ability. Helmet and pan... Whose battle ground is this?
Continuous: Junks will go to your hand instead of your deck.
No Ability. Property of G. Freeman.
Chain: Gain +(3)* Power.
Generate '1' Focus
Generate 1 Focus. If empty, move to the 5th slot after attacking.
Use Focus: Generate (4)* Defence.
Use Focus: Remove all additional power from opponent's highest boosted item.
Add 1 Sandbag to your hand.
For each Chain item used, gain (+2)* Power.
On Merge: Gain (2) Tokens.
Whenever your Defence breaks, deal (3)* damage to opponent.
Use Focus: Add 3 Stones to opponent's deck.
If empty, move to the next slot for once.
Chain: Gain (+2)* Permanent Power.
Chain Gain (+4)* Power. Remove 1 Focus from opponent.
Chain Generate 2 Focus.
Chain: Generate (2)* Defence for each Chain item in play.
Use Focus: Gain (+6)* Power. Ignore Defence.
Use Focus: Ignore Defence.