CARDS

AK47

1st slot: Generate Defence equal to damage this item dealt to health.
5th slot: Gain +5 Power for each Focus the opponent generated this turn.

Flare Gun

Does not attack. Transfer power to items in the 4th and 5th slots.

Workbench

Does not attack. Transfer Power to ALL items on your board.

Hunting Rifle

Generate '1' Focus

Boomerang

Generate 1 Focus. If empty, move to the 5th slot after attacking.

Basher

Use Focus: Generate (4)* Defence.

Field Stabilizer

Use Focus: Remove all additional power from opponent's highest boosted item.

Corn

Summon Pigeons with this card's Power on opponent's empty slots. Each pigeon deals damage equal to this card's power.

Medkit

Consumable Restore health equal to Power x1.

Chamomile Tea

Generate 1 Focus. On Merge: Restore (10)* Health.

Slingshot

Use Focus: Add 3 Stones to opponent's deck.

Aspis

Start of Combat: Generate (4)* Defence.

Revolver

If empty, move to the next slot for once.

Wrench

Start of Combat: Give +2 Power to adjacent items.

Scarecrow

Chain: Generate (3)* Defence.

Shotgun

Chain: Gain (+2)* Permanent Power.

Flintlock

Chain Generate 2 Focus.

Sniper

Use Focus: Gain (+6)* Power. Ignore Defence.

Crossbow

Use Focus: Ignore Defence.

Cooking Pot

Start of Combat: Generate 1 Focus. Transfer its Power to the item on the 1st slot. "