CARDS

Axe

Chain: Gain (+2)
Permanent Power.

Flare Gun

Does not attack. Transfer power to items in the 4th and 5th slots.

Workbench

Does not attack. Transfer Power to ALL items on your board.

Knife

Chain: Gain +(3)* Power.

Hunting Rifle

Generate '1' Focus

Boomerang

Generate 1 Focus. If empty, move to the 5th slot after attacking.

Basher

Use Focus: Generate (4)* Defence.

Field Stabilizer

Use Focus: Remove all additional power from opponent's highest boosted item.

Medkit

Consumable Restore health equal to Power x1.

Chamomile Tea

Generate 1 Focus. On Merge: Restore (10)* Health.

Slingshot

Use Focus: Add 3 Stones to opponent's deck.

Aspis

Start of Combat: Generate (4)* Defence.

Wrench

Start of Combat: Give +2 Power to adjacent items.

Scarecrow

Chain: Generate (3)* Defence.

Shotgun

Chain: Gain (+2)* Permanent Power.

Bat

Chain Gain (+4)* Power. Remove 1 Focus from opponent.

Flintlock

Chain Generate 2 Focus.

Spear

Chain: Generate (2)* Defence for each Chain item in play.

Sniper

Use Focus: Gain (+6)* Power. Ignore Defence.

Crossbow

Use Focus: Ignore Defence.

Cooking Pot

Start of Combat: Generate 1 Focus. Transfer its Power to the item on the 1st slot. "