Chain: Gain (+2)
Permanent Power.
Does not attack. Transfer power to items in the 4th and 5th slots.
Does not attack. Transfer Power to ALL items on your board.
Chain: Gain +(3)* Power.
Summon Pigeons with this card's Power on opponent's empty slots. Each pigeon deals damage equal to this card's power.
Consumable Restore health equal to Power x1.
Generate 1 Focus. On Merge: Restore (10)* Health.
Start of Combat: Generate (4)* Defence.
Start of Combat: Give +2 Power to adjacent items.
Chain: Generate (3)* Defence.
Chain: Gain (+2)* Permanent Power.
Chain Gain (+4)* Power. Remove 1 Focus from opponent.
Chain Generate 2 Focus.
Chain: Generate (2)* Defence for each Chain item in play.
Start of Combat: Generate 1 Focus. Transfer its Power to the item on the 1st slot. "