Chain: Gain (+2)
Permanent Power.
1st slot: Generate Defence equal to damage this item dealt to health.
5th slot: Gain +5 Power for each Focus the opponent generated this turn.
Does not attack. Transfer power to items in the 4th and 5th slots.
Does not attack. Transfer Power to ALL items on your board.
Chain: Gain +(3)* Power.
Generate '1' Focus
Generate 1 Focus. If empty, move to the 5th slot after attacking.
Summon Pigeons with this card's Power on opponent's empty slots. Each pigeon deals damage equal to this card's power.
Consumable Restore health equal to Power x1.
Generate 1 Focus. On Merge: Restore (10)* Health.
Use Focus: Add 3 Stones to opponent's deck.
Start of Combat: Generate (4)* Defence.
If empty, move to the next slot for once.
Start of Combat: Give +2 Power to adjacent items.
Chain: Generate (3)* Defence.
Chain: Gain (+2)* Permanent Power.
Chain Gain (+4)* Power. Remove 1 Focus from opponent.
Chain Generate 2 Focus.
Chain: Generate (2)* Defence for each Chain item in play.
Use Focus: Gain (+6)* Power. Ignore Defence.
Use Focus: Ignore Defence.
Start of Combat: Generate 1 Focus. Transfer its Power to the item on the 1st slot. "